As for me, I wasn't so lucky, but the game that followed was exciting. It's an opposite-castling game, in which both sides attacked. I give a more or less short analysis of the game, with some interesting moves. Here it is:
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Chess for intermediate/advanced players: Games and analysis, tactics and strategies, openings, problems, book reviews, and a lot of miscellaneous stuff in-between.
As for me, I wasn't so lucky, but the game that followed was exciting. It's an opposite-castling game, in which both sides attacked. I give a more or less short analysis of the game, with some interesting moves. Here it is:
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White to move
Here De Firmian responded with the natural-looking 18. Rxf3??, only to be confronted with the very brutal 18. ...Qa6!! (D)
He is losing the Rook due to back-rank problems. After 18 moves his c1-bishop is still undeveloped, and it proves decisive here. If he were to play 19. Rb1, Black has 19. ...Qa2 and the Rook is still a goner. The point of 18. ...Qa6 of course is 19. Rxa6 Rxc1+, followed by mate.
The game ended with 19. Be3 Qxa1+ 20. Bg1 Rc1 21. Nh3 Rf1 22. fxg6 hxg6 0-1.
The second game is from a very appreciated player these days, Magnus Carlsen. It's a blitz game played in 2006. This game will maybe be the object of a later endgame analysis here, but for now, let's just look at the very end of the game, where the endgame has simplified greatly:
Carlsen, M. (2675) - Gagunashvili, M. (2591)
White to move
This position is a draw. White played 64. Rxh5, which was rather forced, and Black responded with 64. ...Kxf3 (D):
This position is now more than ever obviously draw, because White has to give up his pawn in order to defend against the mating threat. Or does he? Carlsen played 65. e5??, and got immediately mated with 65. ...Rc1#.
The third game involves amateurs -- but strong players nonetheless. It was played in 2002, and reached an ending too. The endgame was completely won for White, but he messed up... twice. The position after 70. ...d2 (D):
Da Silva, J. (2064) - Singh, R. (2133p)
White to move
Here White threw away the win with 71. Rxc3?? (71. Rxd2+!) 71. ...Kxc3 72. Rxd2. I suspect White missed the following in his calculations: 72. ...Re8+ (D):
0-1 -- White resigned. Up to then I was thinking to myself, what a blunder, he was completely winning and he lost this game. I showed this game to my brother (who has approximately the same rating as I do), to show him the blunder on move 71, and he eventually told me "I don't understand why he resigned". And then it hit me -- the final position is a draw. It seems obvious at first sight that White is lost, but mere calculation would have saved this amateur at least a draw. The most obvious continuation (from the last diagram above) is 73. Kf4 Kxd2 74. Kf5 Rg8 75. Kg6 =.
Do you understand now what I meant when I said White blundered twice in this game? The second blunder was to resign!
18.Rd3 - 18. Ra3 was also possible in order to stop Black from playing Rd2, because he'd be losing a pawn, e.g. 18. Ra3 Rd2 19. Rxa7 Rxc2 20. Rxb7.
18. ... Rd4? - Definitely better was 18. ...Rxd3, which would have given me a backward d-pawn. 19. cxd3 Rd8 20. Rd1, and White's position is definitely not as good as in the actual game. Moreover, after 19. Rxd4 exd4, Black now has double isolated pawns.
20.Rd1 c5 (D)
23.c3! - Either opens up the d-file and activates my rook, or gives Black an isolated d-pawn (with or without Rooks). He opted for the latter.
23. ... Rd8 24.cxd4 (D)
24. ... cxd4 - The only move. Rook endgames tend to be very drawish. As Müller and Lamprecht put it in their Fundamental Chess Endings (p.249): "[...] a drawish tendency is inherent in many rook endings. So be careful when you exchange your last rook in an inferior position!" Entering a K&p ending with such a pawn structure -- isolated d-pawn, double isolated f-pawns, isolated h-pawn -- would have been suicide from Black's side.
25.Kf1!! - The natural 25. Kf2?! makes it easier for Black to reach a draw, by acivating his own Rook. The active Rook is crucial in Rook endings, and here after 25. Kf2?! Rc8!, the pawn is virtually immune since 26. Rxd4 Rc2+ gives tremendous activity to Black's Rook, who wins back the pawn anyway. Also, Black's d4-pawn is a weakness, and since it's isolated, odds are I'll be able to win it soon enough. I should be in no rush getting rid of his permanent weaknesses, mostly if it means I am going to lose one of my own not-so-weak pawns doing so. Notice that after the excellent 25. Kf1, if 25. ...Rc8?!, I can just take the d4-pawn since 26. ...Rc2 doesn't come with check. I wouldn't lose back any pawn, and just would be up a pawn.
25. ... Kg6 26.Ke2 (D)
26. ... f5 - A good move. His two f-pawns are incredible weaknesses, so he's getting rid of one of them while possibly giving me one, i.e. and isolated e-pawn.
27.Rc1 - Now that my King can defend against Black's passed pawn, I can activate my Rook.
27. ... fxe4 28.fxe4 d3+ 29.Ke3 f5 30.exf5+ Kxf5 (D)
33. ... Rc8! - Black correctly avoids the exchange of Rooks. It is much, much easier for Black to hold for the draw with the Rooks still on the board.
33.Rc3! - Avoiding all possible counterplay from Black. If 33. Rd7 instead, Black had 33. ...Rc2, which looks just too active for what I would like. Black should now play 33. ...Rg8! 34. g3 Rg4, activating as much as he can. But mostly, he should NOT trade Rooks; remember, Rook endings are rather drawish, whereas K&p endings aren't -- and would the Rooks come off, White is certainly winning due to his extra pawn on the Kingside. But, oh well, he traded Rooks anyway... not in such a good way either, but it's lost anyway.
33. ... Rc5? 34.Rxc5+ bxc5 (D)
35.g4! - Beware! -- 35. h4?(or ??) h5! would be as bad as it could get. When you have a majority on a side, advance the extra pawn first.
35. ... c4 36.h4! - Mobilizing the majority. Müller & Lamprecht in Fundamental Chess Endings give the following guidelines as to what to do in a K&p ending when you have a side majority (p.46):
36. ...h6 (D)
37.a5! - Remember what I said about tempi? They're very important in endgames, and you should always look for ways to gain time. With the text, my a-pawn is one step closer to queening, and the beauty is that Black has no moves, so I *can* take my time and take care of such small details. Odds are that I'm going to create a passed pawn on the Kingside and thus force Black to defend on that side of the board. Meanwhile, I'll go on the Queenside, take his pawns and queen my a-pawn, which is why the furthest it is up the board, the better it is for me. Plus, since Black can't get his King too far away from my pawn majority, and that all his pawns but one can't safely move, I must not be afraid of making slow moves. Black is just frozen, so before making a passed pawn, I can take my time and make my position even better. That's why I didn't play g5 right away, even though I could have. Oh, it's slow in correspondence chess, true... but I'm patient :)
37. ...a6 38.g5 Creating the passed pawn, which from now on becomes nothing but a decoy to take Black's king away from the real action. 38. ... h5 39.Kd2 Ke6 40.Kc3 1-0 (D)
We can take two very important statements from this ending (which are known to be true anyway, as far as Müller & Lamprecht are concerned at least, given that they say the same thing in their Fundamental Chess Endings):
White to move
To see the solution, just highlight the hidden text below.
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Solution:
1. Qc4 Kxc4 2. e4, and no matter what Black does, White mates with either 3. Nd6# or 3. Na3#.
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